| | | | TAI-CHI In case you are wondering; Whut!? Whats up with this? This here page got me back into drawing. Since i had a hard time remembering the postures i decided to draw them out... | | | | | =WoodSmith= Somewhere around the turn of the Century i began converting my skills from *Graphic-Design* to *Interior-Design* and ended up working on several projects for different Clients besides my Own. | | | | | Royal_Oak VI Graced with a Sleep-Over from the Black & White Dragon Warrior... Whom had come come to share us with the wisdom; There Is No Secret Ingredient!? Still: A few chores needed be done... | | | | | Royal_Oak V This project had been a long time in the waiting (view: Royal Oak IV) and i really needed to get at least one-thing finished before the year was over... Wanted for X-Mass were my Booky-Towers. | | | | | VIBES Amazingly I found some slides! I had been hunting down these picts for some time now: My First Interior-Design Job and the starting point of where i got into Wood-Craft! | | | | | A/00/NETSCAN *In-Active Ghost-Phase of an Atomic-Baby-Clone. 1) Either before being Produced (By: Virtual-InVitro) as a Cyber-Marine. 2) Or: As a ReBoot Phase after a Death on the Battle-Grid. | | | | | A/02/ATOMIC Straight from the Factory: Atomic-Baby-Clone ready for Cyber-Combat on the Virtual-Battle-Grid and their Regularly-Run-Battle-Simms to Test the Cyber-Marines of the Future! | | | | | A/04/ATM-BIO The First Battle-Damage is getting Visible, The Skin is Tearing Away and we get to the Kevlar-Coated Muscle-Tissue. The Agility of the Full Atomic-Battle-Mode is getting less. | | | | | A/06/BIONIC When the Atomic-Baby-Clone looses its Outer-Layer completely, it has to depend on the Bullet-Proof Bionic-Engineerd Muscle-Tissue! Speed is still at a Maximum in Cyber-Battle. | | | | | A/08/BIO-CYB The Clone has received some Massive-Battle-Damage. This shows in its movement; When the Muscle-Tissue breaks down: Its Speed Decreases, making it an Easy Target on the Battle-Grid. | | | | | A/10/CYBER A Critical Battle-Mode, the Endurance-Level is still High. But Once the Atomic-Baby-Clones Power-Level starts going down? The Down-Loadable Battle-Options become less dependable! | | | | | A/12/CYB-DGT The Endurance-Level is running very low... The Atomic-Baby-Clone must find an Energy-Source to Re-Generate to Full Battle-Capacity! The Lower its Power-Score, The Lower its Battle-Options! | | | | | A/14/DIGITAL The RAM-Disks are desperately seeking for Battle-Options to survive another Battle-Simm! The Atomic-Baby-Clone is almost Down to its Minimum-Power-Level! The Clone cant Re-Gen!? | | | | | A/16/ELECTRIC This Atomic-Baby-Clone is Close to Shut-Down, Another Hit; Would result in A Hard-ReBoot! Conducting Energy from the Battle-Network to keep Alive! It now depends on: Accuracy. | | | | | A/18/ELEC-FUN In the Heat of Battle this Atomic-Baby-Clone finds it has to Dig Deep to escape from being Deleted! The CPU sends a Pulsating Thunder through its Cybernetic-Body! *Kenshō (見性)!* | | | | | A/20/FUNCTION Once the Power-Surge has reached its Climax, the Atomic-Baby-Clone has reached a New-Level of Awareness. With it comes an Understanding of Flexibility and reaches deep down; Emotions? | | | | | A/22/FUN-GLD This New Found Flexibility in its Power-Core has made the Atomic-Baby-Clone aware that it can Shift & Channel its Power-Source through out its Cybernetic-Body! Un_Locking Levels!! | | | | | A/24/GOLD The New Battle Mode has a Great Defense Value in terms of Protective Armor. The Down-Side to this Genetic-Gold is that Movement has become Restricted due to its Heavy-Metal Structure! | | | | | A/26/GLD-HZL The Gold-Battle-Mode has proven a restriction in Cyber-Combat, they are an Easy-Target for the Larger & Faster Cyber-Opponents. The Enraged Combat-Clone Un-Locks the Next Phase. | | | | | A/28/HEIZEL The 2nd Phase of the Genetic-Gold Battle_Mode! The Down-Load has been Compressed, Enhancing the Pain Threshold and Tolerance Levels of this Atomic-Baby-Clone in the Battle-Simms. | | | | | |